Cooperative Games, Anarchist Games, ect.

Dirty Rig

Well-known member
Joined
Jun 7, 2007
Messages
307
Reaction score
194
Location
pending.
On the surface, obviously not remotely anarchist. But since the game parodies and mocks authority endlessly, it'd probably be fun to play with a group of radicals. Plus, one of the secret societies in it is the Wobblies!

damn! good answer. point taken!
 

nuckfumbertheory

Active member
Joined
Aug 19, 2009
Messages
33
Reaction score
10
Location
NJ and more
People To People is fun.

Need a bit of a larger group for it to be real fun. What happens is you need someone to be an announcer. The announcer will shout "people to people" and everyone in the group needs to find a partner. Once everyone has a partner the announcer will shout out ____ to _____ filling in the blank with body parts. For instance "head to head" means each pair of people needs to touch their heads together. They continue "foot to knee" so both people in the pair will have to touch their foot to the other persons knee. do a few more and everyone winds up in really funny positions. then shout people to people and start again with a new partner (and perhaps new announcer).


"robots"

one person acts as a robot the other acts as a controller. commands are tap the head to start the robot (the partner starts walking forward like a robot) stop the robot by tapping on the middle of the persons back. tap the right shoulder the person turns right 90 degrees tap left shoulder person turns left 90 degrees. if the robot gets to where they can't walk forward without running into something they should start making a robot alarm sound to alert the controller.

you can have one person controlling more than one robot to make it get crazy.
 

Gudj

Oogle
Joined
Jul 15, 2009
Messages
542
Reaction score
203
Location
Oregon
Website
wolfmode.wordpress.com
The card game Mao is fun.

I think it qualifies because the rules are semi-arbitrary, and it's an exercise in picking up on what the person in power is not telling you.


So, it's a card game thats alot like crazy 8's. For the rest, check out the wikipedia article because sometimes it's funner if only one person knows the rules.
http://en.wikipedia.org/wiki/Mao_(game)
 

Franny

Well-known member
Joined
Aug 3, 2009
Messages
82
Reaction score
22
Location
planet earth
This may be obvious, which may be why nobody has mentioned it yet, but....parkour? Strategically maneuvering urban terrain for someone that's never heard of it. I've spent whole days doing this it's so much fun.
 
  • Like
Reactions: jaws and Gudj

LovelyAcorns

Well-known member
Joined
May 26, 2009
Messages
119
Reaction score
20
Lovelyacorns,

That 1000 white cards game does look good.
It is, if you enjoy the company your with. If you can have a good time simply sitting around talking it up with a certain group, play that "game" with then. Tons of fun.
This may be obvious, which may be why nobody has mentioned it yet, but....parkour? Strategically maneuvering urban terrain for someone that's never heard of it. I've spent whole days doing this it's so much fun.
Damn, I'm surprised too. I'm surprised I didn't! Between parkour and baseball, you'll be able to make the best out of any Black Bloc scenario.
 

Gudj

Oogle
Joined
Jul 15, 2009
Messages
542
Reaction score
203
Location
Oregon
Website
wolfmode.wordpress.com
So, I guess I will try to describe Kumbati (somebody please tell me how to spell this!).
Once you play it, it will become obvious what it is training you for.

This is meant to be played outside.
There are two roughly equal teams, one on each side of a line on the ground.
The goal of the game is to get everybody onto your side of the line, using whatever tactics are necessary.
For example, if there is a strong player on the other side, you and a teammate can make a plan to run across the line, one of you taking his legs and taking him down, then both of you carrying him across the line back to your side.
The catch is, however, that while on the other side of the line, you must constantly be shouting "kumbati kumbati kumbati" and if you run out of breath, or are held on that side until you stop saying it, you now join that team.
It gets really chaotic when you are defending against snatch squads while simutaniously planning ways to grab opposing players.

It is super fun, super physical, and everybody is on the winning team in the end (unless you designate one side of the line the cop side).

What do you call this game?
 

jaws

Well-known member
Joined
Apr 28, 2014
Messages
174
Reaction score
259
Location
Tomball, United States
The shoe game, Kumbati, and spoon & knife sound like so much fun. I'm going to have to play these with my friends now (most likely forcing them to play since I am always the most hyper o___o )

Table Top Games-
The other night I was hanging out with all of my cousins and one of them insisted that we play a table top game.

A table top game is an imaginative/role play/dice game like Dungeons and Dragons that requires one person to be the game master. I had always thought it was a fun idea but never tried it before.

It turns out there are many different table top games with different styles/story lines. Most of them you can play for free, just get your friends together, print out the character sheets (each person fills out their own when they create their character, rules apply to dif games), dice and of course some snacks!

The one we chose was called "Vampire Masquerade"
- We were all different genus/clans of vampires in modern America.
The game master usually has to act as all of the random entities that you meet inside the game. My cousin being an actor was perfect for it as he imitated ghouls, villains and prostitutes. We cooked quesadillas and had a grand time.

The best thing about table tops is that you can continue your campaign where you left off, so it would be a good game to play if you were traveling with 4-5 other friends. Something to do before you fall asleep at the end of each night.
 

Framese

Well-known member
Joined
Jan 22, 2012
Messages
72
Reaction score
31
Location
Milwaukee, United States
I came up with this one as an inpatient called Surrender Evanescence, where you play two Shogunates that follow a Shinto gate into Heaven to finish a war. At the beginning of the game you pick preset equipment and troop formation. Each unit moves a certain number of spaces on a grid depending on class per round with movable pieces that indicate terrain and their size, such as a coral citadel, a mammoth, or a hill sized roc (a giant bird,) and once one unit gets in range with a weapon of another, you tell a story about the combat. When one unit kills another, that unit goes up a level, for a max of four levels. Each one gives that unit a preset special attack, which varies depending on whether you chose lite or shadow, and whether the unit is a ninja or a samurai. The samurai move slower, wear armor, and are led by the Shogun, who's given a preset mask with a supernatural power. The ninjas move faster, are smaller, get one of four types of poisons, have better special moves, and are led by the Hokage, who gets more weapons and is 4/3 as fast as his subordinates.

I came up with this package to show the sadness of war depicted by Chess, and how boring and difficult to identify with the white upper class was compared to these two already defeated armies. I liked roleplaying but my audience was capricious, so I wanted the beginning uniformity of Chess for replayability; I only went out of my way once for a series of new games.

I had no reading material on Shintoism or access to the internet, and was heavily drugged, but if you're part of a Nor. American tribe you probably are animist and think that Shintoism is just the bees' knees, because of similarities.

I also came up with a card game called Infanticide, where you pick an ace with an elemental bonus as a war philosopher in the mob having infidelity; you lay down a card in front of them, which gains and losses that elemental interaction trait of that suit. You attack a lower card with a higher card, which represent a group depending on the number of assassins (heart,) demolitionistas (diamond,) subversives (spades,) or thugs (clubs.) You can use that suit's bonus advantage in that turn on the opposing suit (but that puts assassins at a disadvantage to demolitionistas, e.g., on the opponent's turn) or pass that up if you have a higher card. Each royalty card, which in the story serve the philosopher, represent one unit, but they can be grouped together for a value as high as 3, which each gives the reverse elemental advantage and drawback for that suit of 1 for a jack, 2 for a queen, and so on. Once all the units in the way of the philosopher are out of the way, they can be defeated by the winning militia.

I came up with this game because I was being interrogated, and the details are difficult to remember and often hooks the imagination of an interrogator so that they are satisfied with just the storyline of an imaginary mob war. State officials are often pretty dumb.
 
Last edited:

About us

  • Squat the Planet is the world's largest social network for misfit travelers. Join our community of do-it-yourself nomads and learn how to explore the world by any means necessary.

    More Info

Latest Library Uploads